What exactly has happened when a client desyncs is a heavily discussed topic in our community. Over time some complex theories were evolved. Some gamers argue, that it happens when transactions are sent too fast successively. However, none of those theories are correct. In fact, one gamer can’t cause it on their own. It originates from the node network and how forks are handled.
The clients interpret every block and compute the current game state. If a fork appears it depends on the connected nodes which of these blocks are accepted. Consequently, the player base could split and play with different game states. …
In the last few weeks more and more ‘farming accounts’ appeared which had more than the allowed 20 characters. This was possible because of a bug
which allowed gamers to buy characters with a running subscription even if
the limit for the subscripted character was already reached. This bug is
The client doesn’t update itself. Get the new client here:
In addition, we implemented a soft limit which makes completing an
additional subscription impossible once the limit is reached. …
While the Performance Update 8.0 indeed solved some major performance issues and speeded the game up with some neat features it also caused a major bug which happened when the market was used. The bug was so severe that the client crashed and needed to be restarted. Consequently, we decided to publish an update as fast as possible to solve this issue.
All you have to do to get rid of this nasty bug is to download the new client from our homepage.
Faucet is up again!
In addition, we want to announce that we relaunched an enhanced faucet. If you haven’t been successfully requested lites you should pay him a visit and you will have the chance to get some lites for free! Please note, the faucet only hands out to a certain amount of people until it needs a cool down. …
Since LiteBringer gained a lot of popularity a lot of scaling issues occurred and bugs were discovered. In our Update 8.0, we have improved a lot of these crucial parts of the game so it runs much more smoothly and squished many bugs. In addition, we implemented some features you will love. In total, we have fixed 19 bugs and added 18 features!
Please note, the client doesn’t update itself. Click the button or visit our homepage to get the update!
For instance, You can now dismantle 720 items at once. Please note, that it is not actual “one command” but 20 separate but chained commands. Consequently, you can only send 5 additional transactions in the block you have used the enhanced dismantling. …
When did your journey start?
I started playing LiteBringer on September 17th, around 8:00 PM, I was there, sitting on my throne, answering the holy call of mother nature when I saw an ad about this game that CipSoft had made, and decided to try it out. And since I was already sitting upon a throne, might as well try to act like a king, maybe a tyrant.
What was your main intention for playing LTB?
To be honest, Idle games always made me pretty hooked to them, stuff like Cookie Clicker, Idle Heroes, Tangerine Tycoon, you name it, I’ve probably played it. …
One of these early adopters is Postpunk. When you are active on Discord you surely have seen the pink fluffy unicorn on a rainbow he is using as a profile picture. In our interview tells us how he got here and explains parts of his strategy.
Constantin: When did you start playing LiteBringer?
Postpunk: I was there from the very first day when it was released on the mainnet. I would have played LiteBringer while it was still in the testing phase, but I was busy at the time.
Constantin: So why did you start?
Postpunk: I stumbled over it when I was browsing for some blockchain games. After some research and when I realized it is a game which doesn’t use a server, I was hooked. In addition, the true ownership regarding in-game assets was interesting and worth giving it a shot. …
After our Update 7.0 the private trade was temporarily broken while public trades still functioned as intended. So some of our community wondered how this was possible. In this techtalk, we will not only explain the differences but also what caused the error in detail.
Generally speaking private and public trades work in the same way but for private trades, we do not write all required data in the blockchain. To explain the process better, let’s go through it step by step:
If someone wants to trade an asset privately, the trade out is written in the blockchain as a transaction, exactly like a public trade. That means it also requires a transaction fee. Now the second transaction which is needed when trading publicly, is not required in a private trade because the trade offer is not engraved in the blockchain. Consequently, no one knows its details. This makes it impossible for a stranger to finalize the trade. …
Since Update 7.0 private trades were bugged. We fixed this issue in our latest update.
Our fix regarding the trading fee caused unfortunately a bug which occurred when a private trade was created. It resulted in an erroneous creation of the private trading key. Consequently, private trades were not possible.
Please note: If you have created a private trade the containing assets are not lost! You can either abort the trade to get the assets back or create a new private trade key.
To get the new client press the following button or visit our homepage.
Because some of our players who had this problem asked us what exactly went wrong and why public trades were not affected by this issue we decided to write a Techtalk about it. We will inform you on Discord and Twitter when it is published or you can check our Medium Blog from time to time. …
What a transaction history does is most certainly obvious. Therefore, we will rather share some insight into the process of problem solving when you happen to be the first to deal with such a situation.
Unfortunately, it is not as easy as just collecting and saving the game operations locally. What if a gamer decides to play on a different computer? What happens in case of a resync started by one of our gamers or we have to force a resync to implement a brand new feature?
In that case the collected data would be destroyed instantly because the client would download the preloaded blockchain in which only the final game state is precomputed. Even if we opened the precomputed game state to include the needed data, sooner or later it would end in disaster! Collecting the necessary data of just 500 players would cause the preloaded blockchain service to grow by about 10 MB per month. This would lead to enormous data packets after just a short period of our game running. …
Like we announced in our emergency update last week, we have released today an update which fixes the error which occurred while trading. It replaces the hotfix from last week so you are now able to set your fee freely again. Besides that, we disallowed to set fees below the transaction minimum fee.
In addition, we increased the dust threshold. This was a needed adjustment to remain compatible with the Litecoin core which was updated to reduce dust.
To get the new client press the following button or visit our homepage.
Because it is technically impossible to publish trading requests in the client, we added a marketplace subchannel on our Discord channel. If you are looking for an asset which is not in the marketplace you can post your request there. …