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What exactly has happened when a client desyncs is a heavily discussed topic in our community. Over time some complex theories were evolved. Some gamers argue, that it happens when transactions are sent too fast successively. However, none of those theories are correct. In fact, one gamer can’t cause it on their own. It originates from the node network and how forks are handled.

The clients interpret every block and compute the current game state. If a fork appears it depends on the connected nodes which of these blocks are accepted. Consequently, the player base could split and play with different game states. …

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