Our community discussed heavily how LiteBringer can be improved. Because we believe that a game is always as good as its community we planned our roadmap along with their needs and recommendations. This update turns plans into actions and delivers features and enhancements you have waited for.
One of the most requested features was undoubtful an Highscore. However, we didn’t stop at an ordinary Highscore based on the strength of a character! You will have plenty of different Highscores! Who has the strongest gear? Who was able to beat the most rounds in a specific quest? …
In the run up to Summer 2021 we want to improve numerous critical aspects of the game, add new features and create new content. Even if our release was a success, our main goal is to introduce more people to the game, give them a reason to stay and a chance to become part of our awesome community. In order to do that, we plan to publish two major updates.
But now let’s dive in and see what you can expect:
It is not a secret that we thought it would take our community longer to make such amazing progress. To give you something new to explore and goods to trade we are going to expand the content. …
What exactly has happened when a client desyncs is a heavily discussed topic in our community. Over time some complex theories were evolved. Some gamers argue, that it happens when transactions are sent too fast successively. However, none of those theories are correct. In fact, one gamer can’t cause it on their own. It originates from the node network and how forks are handled.
The clients interpret every block and compute the current game state. If a fork appears it depends on the connected nodes which of these blocks are accepted. Consequently, the player base could split and play with different game states. …
In the last few weeks more and more ‘farming accounts’ appeared which had more than the allowed 20 characters. This was possible because of a bug
which allowed gamers to buy characters with a running subscription even if
the limit for the subscripted character was already reached. This bug is
now closed.
The client doesn’t update itself. Get the new client here:
While the Performance Update 8.0 indeed solved some major performance issues and speeded the game up with some neat features it also caused a major bug which happened when the market was used. The bug was so severe that the client crashed and needed to be restarted. Consequently, we decided to publish an update as fast as possible to solve this issue.
All you have to do to get rid of this nasty bug is to download the new client from our homepage.
Since LiteBringer gained a lot of popularity a lot of scaling issues occurred and bugs were discovered. In our Update 8.0, we have improved a lot of these crucial parts of the game so it runs much more smoothly and squished many bugs. In addition, we implemented some features you will love. In total, we have fixed 19 bugs and added 18 features!
Please note, the client doesn’t update itself. Click the button or visit our homepage to get the update!
When did your journey start?
I started playing LiteBringer on September 17th, around 8:00 PM, I was there, sitting on my throne, answering the holy call of mother nature when I saw an ad about this game that CipSoft had made, and decided to try it out. And since I was already sitting upon a throne, might as well try to act like a king, maybe a tyrant.
What was your main intention for playing LTB?
To be honest, Idle games always made me pretty hooked to them, stuff like Cookie Clicker, Idle Heroes, Tangerine Tycoon, you name it, I’ve probably played it. …
One of these early adopters is Postpunk. When you are active on Discord you surely have seen the pink fluffy unicorn on a rainbow he is using as a profile picture. In our interview tells us how he got here and explains parts of his strategy.
When did you start playing LiteBringer?
I was there from the very first day when it was released on the mainnet. I would have played LiteBringer while it was still in the testing phase, but I was busy at the time.
So why did you start?
I stumbled over it when I was browsing for some blockchain games. After some research and when I realized it is a game which doesn’t use a server, I was hooked. In addition, the true ownership regarding in-game assets was interesting and worth giving it a shot. …
After our Update 7.0 the private trade was temporarily broken while public trades still functioned as intended. So some of our community wondered how this was possible. In this techtalk, we will not only explain the differences but also what caused the error in detail.
Generally speaking private and public trades work in the same way but for private trades, we do not write all required data in the blockchain. To explain the process better, let’s go through it step by step:
If someone wants to trade an asset privately, the trade out is written in the blockchain as a transaction, exactly like a public trade. That means it also requires a transaction fee. Now the second transaction which is needed when trading publicly, is not required in a private trade because the trade offer is not engraved in the blockchain. Consequently, no one knows its details. This makes it impossible for a stranger to finalize the trade. …
Our fix regarding the trading fee caused unfortunately a bug which occurred when a private trade was created. It resulted in an erroneous creation of the private trading key. Consequently, private trades were not possible.
Please note: If you have created a private trade the containing assets are not lost! You can either abort the trade to get the assets back or create a new private trade key.
To get the new client press the following button or visit our homepage.
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